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The PC factor is strong, but not too exceptional either. Obviously your mileage will vary depending on your gameplay preferences, but objectively Resident Evil 6 is far less niche/different/special than the franchise used to be. It used to be story horror = unique and special now it’s story action (with zombies) = okay, but not excellent… Maybe Capcom feels the switch is necessary for the overall Resident Evil story-arc to mature relying less on individuals trying to survive a zombie outbreak alone in the dark and more on a rag-tag group of heroes trying to set things right. So it’s a trade-off that, in my opinion, doesn’t strengthen the RE franchise. So on one hand it’s more accessible (presuming there are more action/shooter fans than survival horror fans), but on the other hand it’s competing outside the realm that established the series.įor example, Left 4 Dead (1 and 2) are far more horrifying/scary while still offering more action, however L4D has only a very basic story. The problem is if you’re casino online expecting a traditional RE fright-fest you’ll be disappointed as it’s more actiony than even RE4 or RE5 (which were more action-based themselves). It’s Resident Evil and it’s Capcom you know up front that it will have a high level of quality and for the most part you’ll enjoy it. Note to readers, that is my biggest (only?) criticism of the game. In previous games I would often hesitate before entering another area (check my ammo, build up a scare tolerance, get my herbs combined, etc.) On the flipside, RE6 felt more like, “Let’s kick zombie ass!” than “OH sh!t, oh sh!t, oh sh!t”, and the franchise as a whole seems to be depreciating because of it’s loss of focus on scaring the player via tension. There are obviously a few jumps and scares, but at no point did my playing style slow-down. The caveat is that, because it’s on a global scale and there are always other characters around, the game feels more like an “adventure horror” rather than a “survival horror”. Chris’ campaign is casino more action oriented, Leon’s is more horror-ish, etc.) Plus, it’s a great way to incorporate multiple threads and keep things diverse (including gameplay e.g. Leon is in the states, Chris is in China, Jake in Eastern Europe, and Ada is… kind of everywhere, as she often is… Of course this allows for each one to feel surprisingly different while still working towards a common goal (vanquish bio-terrorism) and also integrating some cool cross-campaign moments in the action. Needless to say on paper it has a lot going for it – basically four shorter games all intertwined together.Īrguably the coolest factor of RE6 is that all of the different character campaigns are happening essentially simultaneously and starting in different locations across the globe before heading to China for a big brouhaha.
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Rounding out the storylines is Jake Muller, Albert Wesker’s kid… Like RE5 it’s a partner based game, so it has jump-in/out co-op (online or offline with split-screen no less) and you always have an on-screen sidekick in SP. The good news is Leon is back, Ada too… Chris is in there as well, which makes RE6 somewhat unique - an all-star cast each with their own playable campaign. Honestly, my fear for the game was that it would be essentially the same thing, and lack the campaign magic that made RE4 so strong (kind of like a copy of a copy – RE6 The co-op was nice (I love co-op), but it was essentially just a 720p version of RE4 with a weaker campaign… Plus it’s safe to assume most players prefer Kennedy to Redfield.Īnd so, when it comes to Resident Evil 6, I have been cautiously optimistic. It was objectively decent, but seemed to lack the magic that made RE4 such a runaway success. And I’m obviously not the only one who thinks so RE4 was loved by almost everyone that played it (although maybe newcomers liked it more than established fans). The thing about RE4 was that it retained the pace of the tank controls, but gave you a much more tactile interaction… Even the QTEs were good at breaking up what would’ve otherwise been ‘just another cinematic’. They were/are horrible and I could never quite get comfortable with them (go back and play them, you may actually agree)… It was equal parts survival horror and frustration – not a good combo. To be fair, I did play all of the console titles leading up to RE4 (except Code: Veronica, Outbreak and the light gun one), but the franchise up to that point never struck a chord with me because of those pesky tank controls. Because of that it’s hard for me to avoid the comparison to what is, for me, the seminal game in the series. It wasn’t until Resident Evil 4 that I actually loved a title in the Resident Evil franchise.#Resident evil 6 pc reviews 720p